Rule Book
Rules of Survival Scandinavia
Goal: Survive the wilderness and gather the most Artifacts by the end.
Duration: 20-90 min and 5 rounds or add more rounds for additional difficulty.
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Event & Resource Decks
Place the Event deck in the middle.
Shuffle Resource decks into 6 smaller decks. -
Deal Starting Hands
1 Food, 1 Clothing, 1 Medicine, 1 Wood for each player.
Hint: For more replayability create a custom starting hand. Get creative & have fun! -
Choose Starting Player
Longest beard or roll the dice.
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Reveal Events
Equal to the round number. In 1. round 1 Event, in 2. round 2 Events and so on.
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Player 1 Draws 3 Cards
From any Resource decks.
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Play Cards
No limit to the number of cards played.
- Action cards take immediate effect.
- Equipment & Stronghold:
Play face up in front of you.
Abilities can be used once per turn.
No duplicate stronghold/equipment cards allowed.
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Resolve Events
Pay Resources or take actions regarding what the Event card says.
Unresolved Events result in player death. -
Eat 1 Food
At the end of your turn, consume 1 Food or die. Clean up any played cards to the discard pile face up. In a death clean up all player’s cards to the discard pile.
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Change Player
The next player clockwise draws 3 cards and starts to play. Repeat steps 2-6 until every player has drawn, played cards, resolved events and ate food. Then proceed to the last step.
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End of the Round
Change the starting player clockwise and reveal new Events (increase the amount by 1). When 5 rounds are passed the player with the most Artifacts wins!
Trading Cards
- Players can trade unplayed cards from their hand with their neighbours (left & right).
- No trading allowed while under an attack by another player (under a siege).
- Active Equipment or Strongholds cannot be traded.
Missing Resources
Once per turn players can
- Discard 5 cards to gain 1 missing Resource (Food, medicine, clothing or wood).
- Discard 3 cards to draw 1 new card (Feeling lucky?).
- When under attack: Use defense card or rifle (consumes 1 ammo) per each attack. If the enemy plays “disrupt defenses” -card you have to play a new defense card in order to counter the original attack.
- Stronghold Repair: Disabled, sabotaged or Strongholds on fire are always turned sideways. Use 2 Wood to repair Strongholds during your turn and flip it back up.
- Armor Vest: Protects only against rifle kill shots. If a player cannot defend against rifle shot or does not wear an Armor vest > the player is eliminated. Armor vest protects infinite amount of rifleshots as well as Medical station protects from all Epidemics
- Sabotage on Equipment/Stronghold: Cannot destroy Equipment, but Equipment can be stolen with 2 sabotages. When a Stronghold is sabotaged, turn the Stronghold card sideways.
- Game ends in a Tie: Player with the most Strongholds wins. If they are even, then the player with the most hand cards wins. Otherwise play one more round.





