Rule Book

Rules of Survival Scandinavia

Goal: Survive the wilderness and gather the most Artifacts by the end.
Duration: 20-90 min and 5 rounds or add more rounds for additional difficulty.

  1. Event & Resource Decks

    Place the Event deck in the middle.
    Shuffle Resource decks into 6 smaller decks.

  2. Deal Starting Hands

    1 Food, 1 Clothing, 1 Medicine, 1 Wood for each player.
    Hint: For more replayability create a custom starting hand. Get creative & have fun!

  3. Choose Starting Player

    Longest beard or roll the dice.

  1. Reveal Events

    Equal to the round number. In 1. round 1 Event, in 2. round 2 Events and so on.

  2. Player 1 Draws 3 Cards

    From any Resource decks.

  3. Play Cards

    No limit to the number of cards played.

    • Action cards take immediate effect.
    • Equipment & Stronghold:
      Play face up in front of you.
      Abilities can be used once per turn.
      No duplicate stronghold/equipment cards allowed.
  4. Resolve Events

    Pay Resources or take actions regarding what the Event card says.
    Unresolved Events result in player death.

  5. Eat 1 Food

    At the end of your turn, consume 1 Food or die. Clean up any played cards to the discard pile face up. In a death clean up all player’s cards to the discard pile.

  6. Change Player

    The next player clockwise draws 3 cards and starts to play. Repeat steps 2-6 until every player has drawn, played cards, resolved events and ate food. Then proceed to the last step.

  7. End of the Round

    Change the starting player clockwise and reveal new Events (increase the amount by 1). When 5 rounds are passed the player with the most Artifacts wins!

Trading Cards

  • Players can trade unplayed cards from their hand with their neighbours (left & right).
  • No trading allowed while under an attack by another player (under a siege).
  • Active Equipment or Strongholds cannot be traded.

Missing Resources

Once per turn players can

  • Discard 5 cards to gain 1 missing Resource (Food, medicine, clothing or wood).
  • Discard 3 cards to draw 1 new card (Feeling lucky?).
  • When under attack: Use defense card or rifle (consumes 1 ammo) per each attack. If the enemy plays “disrupt defenses” -card you have to play a new defense card in order to counter the original attack.
  • Stronghold Repair: Disabled, sabotaged or Strongholds on fire are always turned sideways. Use 2 Wood to repair Strongholds during your turn and flip it back up.
  • Armor Vest: Protects only against rifle kill shots. If a player cannot defend against rifle shot or does not wear an Armor vest > the player is eliminated. Armor vest protects infinite amount of rifleshots as well as Medical station protects from all Epidemics
  • Sabotage on Equipment/Stronghold: Cannot destroy Equipment, but Equipment can be stolen with 2 sabotages. When a Stronghold is sabotaged, turn the Stronghold card sideways.
  • Game ends in a Tie: Player with the most Strongholds wins. If they are even, then the player with the most hand cards wins. Otherwise play one more round.